Oasis Interlude+ Rune System: Player Guide
What Are Runes?
Runes are powerful upgrade stones that can be inserted into your weapon to grant significant stat bonuses. They are a core part of endgame progression and customization on the Oasis Interlude+ server.
IMPORTANT: When removing Special Ability (SA) while Rune is equipped it WILL REMOVE RUNE ENTIRELY, in order to change your SA on the weapon first remove the Rune then SA.
How to Obtain Runes
Runes are droppable loot from monsters starting at level 70.
Drop Rates:
Lv. 70–75 monsters: 1% chance to drop a Sealed Rune - Stage 1
Lv. 76–79 monsters: 2% chance
Lv. 80+ monsters: 3% chance
What drops: Monsters drop Sealed Rune - Stage 1. When opened, you receive a random named rune (Sigel, Tyrr, Othell, Yul, Feoh, Iss, Wynn, Aeore) at Stage 1.

Rune Types and Their Bonuses
REGULAR RUNE SKILLS (55253-55268)
| Stage | Sigel P.Def | Sigel Max HP | Tyrr P.Atk | Tyrr Atk.Spd | Othell P.Crit Rate | Othell P.Crit Dmg | Yul Speed | Yul Accuracy | Feoh M.Atk | Feoh Empower | Iss MP Regen | Iss Max MP | Wynn Cast.Spd | Wynn Weight | Aeore Heal | Aeore HP Regen |
|---|
| 1 | +20.2 | +73 | +2.8 | +2% | +75 | +80 | +4 | +2.47 | +15.94 | +20 | +12% | +3.89 | +2.6% | +1000 | +15.1 | +0.57 |
| 2 | +24.6 | +94 | +3.8 | +2.2% | +100 | +97 | +4.5 | +2.67 | +19.84 | +27 | +12% | +5 | +3.0% | +1400 | +18.5 | +0.88 |
| 3 | +29.8 | +129 | +5.1 | +2.5% | +125 | +114 | +5 | +2.87 | +24.31 | +34 | +13% | +6.1 | +3.3% | +1800 | +22.4 | +0.92 |
| 4 | +35.7 | +154 | +7.8 | +2.7% | +150 | +131 | +5.5 | +3.07 | +30.48 | +41 | +14% | +7.2 | +3.6% | +2200 | +24.5 | +0.95 |
| 5 | +42.6 | +185 | +10.1 | +3.0% | +175 | +148 | +6 | +3.27 | +35.84 | +48 | +15% | +8.3 | +4.0% | +2600 | +30.1 | +0.98 |
| 6 | +50.7 | +223 | +12.9 | +3.2% | +200 | +165 | +6.5 | +3.47 | +49.24 | +55 | +16% | +9.4 | +4.3% | +3000 | +35 | +1.01 |
| 7 | +57.9 | +249 | +15.3 | +3.5% | +225 | +182 | +7 | +3.62 | +62.99 | +62 | +17% | +10.5 | +4.6% | +3400 | +38.9 | +1.38 |
| 8 | +66.1 | +276 | +18.1 | +3.7% | +250 | +192 | +7.5 | +3.77 | +75.86 | +69 | +17% | +11.6 | +4.9% | +3800 | +42.7 | +1.41 |
| 9 | +75.3 | +303 | +21.2 | +4.0% | +275 | +216 | +8 | +3.92 | +87.22 | +76 | +18% | +12.7 | +5.3% | +4200 | +45.3 | +1.44 |
| 10 | +83.5 | +331 | +24.3 | +4.2% | +300 | +233 | +8.5 | +4.07 | +99.3 | +83 | +18% | +13.8 | +5.6% | +4600 | +50.6 | +1.4 |
| 11 | +92.2 | +359 | +28 | +4.5% | +325 | +251 | +9 | +4.22 | +112 | +90 | +19% | +14.9 | +5.9% | +5000 | +54.4 | +1.5 |
| 12 | +101.6 | +388 | +31.9 | +4.7% | +350 | +268 | +9.5 | +4.37 | +125 | +97 | +19% | +16 | +6.3% | +5600 | +58.2 | +1.5 |
| 13 | +112.7 | +418 | +36.5 | +5.0% | +375 | +285 | +10 | +4.52 | +139 | +104 | +20% | +17.1 | +6.6% | +5900 | +62.1 | +1.9 |
Standard Named Runes (Stage 1–13)
Legend:
Sigel: P. Def. (Physical Defense) / Max HP
Tyrr: P. Atk. (Physical Attack) / Atk. Spd. (%)
Othell: P. Crit Rate / P. Crit Dmg
Yul: Speed / Accuracy
Feoh: M. Atk. (Magical Attack) / Empower (Magic Power)
Iss: Buff Power (%) / Buff Duration (%)
Wynn: Summon Atk. / Summon Def.
Aeore: Heal Power / MP Regen
See the detailed table above for exact scaling per level.
Upgrading Runes: Stages 1–7
Upgrade at any major town Blacksmith.
You need two runes of the same name and stage (e.g., two Othell’s Rune - Stage 1).
Upgrade chance: 50% (gamble).
Success: You get the next stage rune (e.g., Stage 2).
Failure: You lose one rune, but there’s a slight chance to get your current stage rune back.
Repeat this process up to Stage 7.

Upgrading Runes: Stages 8–13
Upgrade is 100% guaranteed (no gamble).
Requirements:
The rune to upgrade (e.g., Othell’s Rune - Stage 7)
Gemstone S (amount increases with stage)
Adena: 30–50 million per upgrade (amount increases with stage)
Result: You get the next stage rune (e.g., Stage 8, 9, ... up to 13).

Super Runes (Stage 8–13 Super)
Super runes are special versions of runes, available from Stage 8 to Stage 13.
How to obtain: After reaching Stage 8+, you can gamble for a Super Rune of the same type.
Chance: 60% per attempt.
Cost: Additional Gemstone S per attempt.
Stats: Super runes provide the same bonuses as regular runes of the same stage, but are required for further upgrades and may be used in special recipes or events.

Special Runes: Anakim & Lilith
Anakim and Lilith runes are unique runes that drop from specific high-level raid bosses (Anakim and Lilith, Galaxia and more).
Slotting: These runes can be inserted into a second rune slot on your weapon (separate from the main named rune slot).
Bonuses: Anakim and Lilith runes provide unique, powerful effects (check in-game or server info for exact stats).
You can only slot one named rune and one Anakim/Lilith rune at a time.


Super Rune Bonuses (Stage 8–13 Super)
SUPER RUNE SKILLS (55270-55285)
| Stage | Sigel Super P.Def | Sigel Super M.Def | Sigel Super HP% | Tyrr Super Atk.Spd | Tyrr Super P.Atk% | Othell Super Crit | Othell Super Crit Dmg | Yul Super Crit Dmg | Yul Super Speed | Feoh Super M.Atk | Feoh Super Cast.Spd | Iss Super MP Regen | Iss Super M.Def | Wynn Super Cast.Spd | Wynn Super Weight | Aeore Super Heal | Aeore Super MP Regen |
|---|
| 8 | +224 | +112 | +15% | +11.5% | +3.4% | +498 | +8.5% | +346 | +3.4 | +140 | +4.4% | +73% | +24 | +9.1% | +7600 | +156 | +16.5% |
| 9 | +236 | +118 | +16% | +12% | +3.6% | +511 | +9% | +356 | +3.6 | +148 | +4.6% | +81% | +26 | +9.7% | +8200 | +166 | +17.5% |
| 10 | +248 | +124 | +17% | +12.5% | +3.8% | +524 | +9.5% | +366 | +3.8 | +156 | +4.8% | +89% | +28 | +10.3% | +8800 | +176 | +18.5% |
| 11 | +260 | +130 | +18% | +13% | +4% | +537 | +10% | +376 | +4 | +164 | +5% | +97% | +30 | +10.9% | +9400 | +186 | +19.5% |
| 12 | +272 | +136 | +19% | +13.5% | +4.2% | +550 | +10.5% | +386 | +4.2 | +172 | +5.2% | +105% | +32 | +11.5% | +10000 | +196 | +20.5% |
| 13 | +284 | +142 | +20% | +14% | +4.4% | +563 | +11% | +396 | +4.4 | +180 | +5.4% | +113% | +34 | +12.1% | +10600 | +206 | +21.5% |
LEGEND & NOTES
Stage Notation
Rune Categories & Effects
SIGEL (Defense & HP)
P. Def. = Physical Defense (additive values)
Max HP = Maximum Health Points (additive values for regular, percentage for super)
M. Def. = Magic Defense (super runes only)
TYRR (Physical Attack & Speed)
Atk. Spd. = Attack Speed (percentage increase)
P. Atk. = Physical Attack Power (additive values for regular, percentage for super)
Stun Chance = Chance to stun on critical hit (percentage)
OTHELL (Critical Hits)
P. Crit Rate = Physical Critical Hit Rate (additive values)
P. Crit Dmg = Physical Critical Hit Damage (additive values for regular, percentage for super)
YUL (Critical Damage & Accuracy)
Crit Dmg = Critical Hit Damage (additive values for regular, percentage for super)
Speed = Movement Speed (additive values)
Accuracy = Hit Accuracy (additive values)
FEOH (Magic Attack & Casting)
M. Atk. = Magic Attack Power (additive values for regular, percentage for super)
M. Crit Rate = Magic Critical Hit Rate (percentage)
Casting Spd. = Casting Speed (percentage increase)
Empower = Magic Power enhancement (additive values)
ISS (Mana & Casting)
MP Regen = Mana Point Regeneration (percentage)
Max MP = Maximum Mana Points (additive values)
Casting Spd. = Casting Speed (percentage increase)
M. Def. = Magic Defense (super runes only)
WYNN (Casting & Weight)
AEORE (Healing & Regeneration)
Heal = Healing Power (additive values)
HP Regen = Health Point Regeneration (additive values for regular, percentage for super)
MP Regen = Mana Point Regeneration (super runes only)
Value Types
Additive Values = Direct stat increases (e.g., +20.2 P. Def.)
Percentage Values = Multiplicative bonuses (e.g., +2% Atk. Spd.)
Mixed Values = Some runes provide both additive and percentage bonuses
Rune Extraction
You can extract a rune from your weapon at any time.
Cost: Extraction requires Adena and Gemstone S.
Note: Extracted runes can be reused or sold.
How to Play with Runes: Step-by-Step
Hunt monsters Lv. 70+ to farm Sealed Rune - Stage 1.
Open Sealed Runes to get a random named rune.
Collect duplicates of the same rune type and stage.
Upgrade runes at a Blacksmith:

After Stage 8: Gamble for a Super Rune (60% chance, costs extra Gemstone S).
Slot your best rune into your weapon for powerful bonuses.
Hunt for Anakim/Lilith Runes defeating high-level raid bosses for a chance at their unique runes, and slot them into your second rune slot.
Extract runes if you want to change or sell them (for a fee).
Tips & Strategy
Farm in higher-level zones for better rune drop rates.
Save up Gemstone S and Adena for high-stage upgrades.
Gamble wisely: Early upgrades are risky; consider saving runes for guaranteed upgrades at higher stages.
Super runes are valuable for further upgrades and trading.
Anakim/Lilith runes are rare and highly sought after—join raid groups for a chance to obtain them.
Always check the market: Some runes may be more valuable than others depending on class demand.
Final Advice
Runes are a long-term investment—focus on upgrading your main weapon’s rune, and always be on the lookout for Super and special runes.
Participate in raids for a chance at Anakim/Lilith runes.
Plan your Adena and Gemstone S usage for high-stage upgrades and extraction.
Experiment with different rune types to find the best fit for your class and playstyle.
Good luck, and may your runes always succeed!